The presence of microtransactions of "loot box" in single and multiplayer games has been a hot topic for both players and publishers.
On the one hand, publishers are naturally obliged to make profits for their shareholders if they are a public company. On the other hand, players and several government agencies view these random rewards systems as nothing more than games.
The most famous example of booty boxes gone awry has probably come with the launch of Star Wars: Battlefront II.
In the game, players could buy loot boxes with real money (by proxy - the players had to first buy the game currency) and open them to receive random rewards affecting the gameplay.
For example, one of the possible loot box rewards - nicknamed Star Cards - gave playable heroes special abilities, stats bonuses and more. As a result of a wave of general attention and a backlash from the fans, the EA publisher and developer DICE have backtracked, finally completely eliminating the boxes and reworking the system. Battlefront II progress.
Despite this, it seems that Electronic Arts plans to continue including them in their future games in one form or another. This information comes from a recent call for investors with the company's CEO, Andrew Wilson.
"We are always thinking about how to provide this type of experience in a transparent, fun, fair and balanced way for our players ..."
"We are still thinking about our players," Wilson said. "We are always thinking about how to provide these kinds of experiences in a transparent, fun, fair and balanced way for our players and we will communicate with regulators around the world."
Wilson does not believe that all loot boxes are in play, given that EA games - especially FIFA Ultimate Team (FUT) - still indicate how much items a player will receive in a given box
Only time will tell if government agencies in some of the largest EA markets, such as the United States, agree with EA's analysis.
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